Lifetime Development & Solving Real-World Problems
Lifetime Development
MMOG development does not stop when a game ships, with this in mind BigWorld Instrumentation has a low run-time overhead that allows game developers to continue using it throughout the life of a game; through the development process, QA and beta or live operations.
Solving Real-World Problems
BigWorld’s Instrumentation systems, like all of the BigWorld Technology Suite, are designed to solve real-world game problems and live crunch time issues rather than problematic academic theory. It is flexible, powerful and provides information as and where it is required.

BigWorld’s Animation Graphing Instrumentation
shows the artist how animations are blended in
real time during development.
shows the artist how animations are blended in
real time during development.
The Skeleton Display Instrument is a boon
to script writers and modellers.
to script writers and modellers.

