Particle Editor
Environmental effects, such as rain, snow, dust storms, smoke and fire are easily simulated using the BigWorld particle editor. Weapon effects, such as muzzle flash, explosions, ricochets and ejected cartridges can also be created using this system.
Multiple Particle Sources
Particles can be based on 3D mesh or 2D sprites, with a single emitter being capable of emitting both types.
Fully Interactive Particles
Particles are affected by a number of different environmental factors, such as wind and scenery collision and custom influences such as barriers, forces, streams, tints, flares and jitters.
